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Shiro Mokuzan
220
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Posted - 2012.08.25 09:08:00 -
[1] - Quote
Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time.
I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I believe it creates plasma in its wake from the air resistance/friction as well.
I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed.
I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms.
Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. |
Shiro Mokuzan
220
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Posted - 2012.08.25 09:23:00 -
[2] - Quote
STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters?
Hybrid is an EVE weapon classification meaning that it's an energy/projectile hybrid, like blasters and rail guns. The other classifications are energy (lasers) and projectile (chemically propelled rounds like we have today--autocannons and artillery). Some artillery rounds actually have small nuclear warheads in them in EVE, but I doubt this will be the case in DUST.
Energy weapons require no ammo, but use a lot of capacitor (stored energy), hybrid use ammo and a medium amount of capacitor, and projectile use ammo and no capacitor.
Then there are missiles, which are their own things and work differently.
Here is the full list of EVE weaponry. |
Shiro Mokuzan
220
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Posted - 2012.08.25 09:26:00 -
[3] - Quote
Veigar Mordekaiser wrote:Shiro Mokuzan wrote:I don't think you understand how kinetic energy works. Even inert metal rounds moving at those sorts of speeds would create a large shockwave (effectively an explosion) when hitting a target. All that kinetic energy has to go somewhere. I mean, watch this video of the US Navy's experimental railgun. It looks like a rocket, but that's just an inert piece of metal fired at ludicrous speed. I agree with your second point though. People are still thinking in "FPS match" K/D terms. "if this weapon gets more K/D than whatever I'm using, it's overpowered." People need to start thinking in "warfare" terms. Remember that installations will be placable by commanders and will probably be rather pricy. Right now they're just sitting on the map for free. I understand how kinetic energy works, and yes I am aware that the impact would create a shock wave. I said splash damage is to high, not that they should get rid of it. The current rail guns are doing splash damage akin the the missile turrets, and that just doesn't make sense. The shock wave created by the railgun should cause more of a knock back effect, rather than damaging effect - though it should certainly retain some damage.
All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. |
Shiro Mokuzan
220
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Posted - 2012.08.25 09:31:00 -
[4] - Quote
STB Vermaak Doe wrote:Shiro Mokuzan wrote:STB Vermaak Doe wrote:Veigar Mordekaiser wrote:Does anyone here, happen to know how a rail gun works? You're daft if you think they shouldn't have epic range. Splash damage however, is way to much, considering that they are kinetic weapons. Unless of course they happen to be loaded with explosive rounds, in which case the splash damage is fine.
Turret installations are supposed to **** you, thats their job. If they sucked, they wouldn't be a useful defense mechanism would they? If you want to kill one, work as a team, take it on from more than one direction. It can't shoot you all at the same time. It's under hybrid weapons so the hybrid could be with explosive canisters? Hybrid is an EVE weapon classification meaning that it's an energy/projectile hybrid, like blasters and rail guns. The other classifications are energy (lasers) and projectile (chemically propelled rounds like we have today--autocannons and artillery). Some artillery rounds actually have small nuclear warheads in them in EVE, but I doubt this will be the case in DUST. Energy weapons require no ammo, but use a lot of capacitor (stored energy), hybrid use ammo and a medium amount of capacitor, and projectile use ammo and no capacitor. Then there are missiles, which are their own things and work differently. Here is the full list of EVE weaponry. I didn't ask for an encyclopedia (but i liked reading it) and the exposive canister could consist of a compress form of energy similar to what the blaster shoots
Well, that's the thing--railguns and blasters shoot the same ammo in EVE. They're mostly solid metal with the exception of antimatter, which is antimatter magnetically suspended in a casing. They're made of things like iron, iridium, tungsten, stuff like that. Railguns shoot them as is, whereas blasters turn them into bolts of plasma and then fire them. The rounds themselves aren't explosive.
While I'm at it, here is the list of all ammo.
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Shiro Mokuzan
220
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Posted - 2012.08.25 09:34:00 -
[5] - Quote
Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong).
As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though.
The US Navy railgun is:
Quote:capable of hurling 40-pound projectiles at speeds of 4,500 mph to 5,600 mph over 50 to 100 miles (7,240 to 9,010 kilometers per hour over 80 to 161 kilometers). |
Shiro Mokuzan
220
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Posted - 2012.08.25 09:59:00 -
[6] - Quote
Veigar Mordekaiser wrote:Shiro Mokuzan wrote:Veigar Mordekaiser wrote:Shiro Mokuzan wrote:All an explosion is is a shockwave (created by a chemical reaction) + possibly shrapnel. My point is that to the person getting hit, it doesn't matter if it is a shockwave from a chemical reaction or a shockwave from a piece of metal moving at super high speeds.
As to whether one should have a larger radius or whatever, that's really more of a balance issue that I'm sure CCP will figure out. Except an explosion involves heat (correct me if I'm wrong). As do railguns and blasters. Did you see the video? I saw lots of heat (plasma). In space maybe not, since there's no atmosphere, though. Alright, you got me there. I'm tired, not thinking through my thoughts 100%. Although, with a bomb, the explosion is forced outward in every direction from the center-most point of the explosion. Where as with a railgun, the round is very hot, but it is being forced in only one direction towards its target. When it impacts the ground/target, it isn't going to suddenly start moving left-right-forwards-backwards-up-down-inside-and-out, it's going to keep going the direction it's going until it's momentum and inertia are overpowered by the ground.
The energy is going to be released outward also, but maybe not as equally in all directions as an explosive. The record Navy railgun projectile carried 32 megajoules of energy. A 1-ton vehicle moving at 100 mph has about 1 megajoule.
1 kilogram of TNT is equivalent to 4.184 megajoules in terms of energy released. So a current-day railgun projectile impact would be roughly equivalent to 7.6 kilograms of TNT exploding. |
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